Ebola Village, The Real Horror Was Having To Review This Temu Resident Evil
- 57 minutes ago
- 4 min read

Considering that Resident Evil Requiem belongs to that strike category of titles that determine the success of a gaming year, it is no surprise that, ahead of its release, various projects can be found trying to grab a few euros on the back of their big brother.
Traditionally, these are sloppy and completely anonymous games often created by just one person, and the whole thing has actually come to life mostly thanks to YouTube and the streaming scene, where people sometimes simply want to see a good dumpster fire. Thank God for that, because that is how we got this game as well.
Want to play a game that won’t make you question your existence? Check out our Nioh 3 review!
Environmental Horror Design in Ebola Village
Ebola Village is one of the scariest titles in the last several years, and although its horror does not stem from classic methods of frightening, it is still worthy of praise. I cannot remember the last time I played a game that made my hands sweat from the moment I launched it, with the scenes I witnessed continuing to live in my eyes for hours after I stopped playing. To declare Ebola Village a shamelessly lazy AI-assembled skeleton reminiscent of cult Resident Evil titles would be extremely insulting, because beneath this phantasmagorical surface lies an avant-garde approach to horror that I have never had the chance to experience before.

Already in the opening frames Ebola Village reveals that this will be an unforgettable adventure: our heroine Maria wakes up in her shabby apartment in the heart of the Soviet Union and, with sleepy eyes, drinks a can of cola and takes a slice of pizza (what else was eaten back then?), while on television she watches the apocalyptic state into which the entire nation has fallen due to a mysterious epidemic. She then hurriedly gets dressed, leaves the apartment, and walks down a staircase where a ragged homeless man sings some Russian tunes. Maria then gets into a car, determined to find out what is actually happening here!
After that follows a series of disconnected but superbly directed scenes in which our Maria arrives at a nameless village that looks as if it fell straight out of Resident Evil 4 or 8. After voluntarily driving her car to that village, which looks so remote that it probably has neither wolves nor water to drink, our Maria, immediately after stepping out of the car, says she must obtain gasoline as soon as possible so she can escape from there??
Dark Humor and Confusion in Ebola Village’s Storytelling

Moreover, at one point, I kill what must have been the twentieth enemy when the heroine, in fluent Russian, says “my dedushka,” which leaves me in a state of shock – what grandfather, do we even know these people? Answers to my questions were offered by a mystical drunk, but only after I brought him a bottle of vodka, because what else would a Russian want in an apocalypse?
Although the story is a mystery, the gameplay is true horror. In the two hours it took me to finish the game, I fired from exactly two weapons, and that at a whole two types of enemies. The game shamelessly “borrowed” numerous gameplay elements from both older and newer Resident Evil games: multicolored herbs, environmental puzzles, save rooms, limited inventory, enemy design… everything is there! However, every one of those elements is executed terribly, to the point that it is practically impossible to play for more than twenty minutes at a time. For heaven’s sake, even in the manual that explains mechanics and controls, there is an image of Jill Valentine, only in these parts she is more likely known under the name Jilijana Zaljubljenkova.
Furthermore, it is unbelievably stressful when several enemies suddenly attack you in a dark basement, pushing you into a corner and locking you into an endless loop of knockdown animations that cannot be interrupted. And even if they could be, my gun hand got stuck between the walls so I would have been done for anyway. Of course, the real sense of horror comes in combination with dreadful controls that are so unresponsive and unintuitive that at one point I thought the old Resident Evil titles were a walk in the park.
In Conclusion

Ebola Village is an unusually bold project that defies law and time. Because how else do you explain a game that, in the year 2026, illegally and shamelessly uses every possible element of a mega-popular franchise and features mutated zombies that look like they fell out of the film Mars Attacks.
On the other hand, there is the possibility that this is actually a brilliant indie gem that is simply too complex and lucid for my petty bourgeois mind, but something tells me that Resident Evil is somehow better off without Russian anthems and alcoholics drinking vodka two meters away from a public pARK occupied by Ebola-zombie comrades!
Game rating (from the text): 3.4/10
The review frames the game as technically poor, derivative, and mechanically frustrating despite its unintentionally amusing horror.
Recommended age:17+
Due to horror themes, zombies, disturbing imagery, and stressful gameplay elements unsuitable for younger children.
Gemini AI-style Summary:
Ebola Village is portrayed as a low-budget survival horror title heavily imitating Resident Evil, blending unintentionally comedic storytelling, disjointed scenes, and derivative mechanics with frustrating controls and shallow gameplay, resulting in a brief but memorably bizarre horror experience that feels more like an accidental parody than a polished game.
